Pokemon Let’s Go Pikachu And Let’s Go Eevee Review. Pokemon Let’s Go Pikachu and Let’s Go Eevee are gorgeous–albeit lean–reimaginings of one of the series’ most beloved adventures. While some features fans have come to expect are missing–like abilities, breeding, and held items–Let’s Go has an admirable amount of depth for a game aimed at a younger audience that has never played a Pokemon RPG. Both games may not have the same lasting appeal as previous entries, but revisiting Kanto and catching some of the series’ most iconic creatures makes the journey worthwhile.
Pokemon Let’s Go Pikachu and Let’s Go Eevee take you back to Kanto, the home of Pokemon Red, Blue, and Yellow. Not much has changed structurally, but the previously 8-bit region has been realized in vibrant detail. Revisiting some of the series’ most memorable locations like Viridian Forest and Saffron City on a big screen is an absolute joy. Areas that were once composed of lines and simple shapes are now colorful forests and detailed cities. Pokemon both big and small roam the wilds, giving personality to the region–you can watch a tiny Horsea speed through the waves or a massive Onix slink through a dark cave. The catchy original soundtrack has also been remastered, and it sounds better than ever.
Those familiar with the originals or their remakes, FireRed and LeafGreen, should have no trouble navigating the world. After you’re introduced to your partner Pokemon (Pikachu or Eevee depending on the version you choose) you set out on an adventure to collect Gym badges, defeat the Elite Four, and put an end to Team Rocket. While there are a few surprises, the layout of the region and your progression through it is nearly identical to the originals. Fortunately, Let’s Go sheds some of Red, Blue, and Yellow’s more archaic designs. For example, HMs–“hidden moves” that allowed you to get past certain obstacles–are replaced with “Secret Techniques” that fulfill the same purpose without taking up one of a Pokemon’s move slots. As a result, you can focus on team composition and complementary move sets instead of figuring out how to divvy up HMs between your party Pokemon.
Let’s Go also does a much better job at guiding you through the world and story. After you made your way through Rock Tunnel in the originals, you had little direction through Lavender, Celadon, Fuschia, and Saffron and could do certain Gym battles and events out of order. It was easy to miss key items and wind up fighting Pokemon much stronger than your own, which led to frustrating backtracking with little idea of what to do next. While you still can complete certain beats out of order, Let’s Go ensures you don’t miss anything crucial. For example, after you beat Erika in Celadon City, a character gives you a key item that will let you enter Saffron City. Previously, you had to buy a drink from an inconspicuous vending machine on the roof of the department store and give it to a city guard, and if you failed to do so, you wouldn’t be able to fight the sixth Gym Leader.
One of Let’s Go’s most fundamental changes is how you catch Pokemon. Instead of the random encounters and wild Pokemon battles of previous mainline games, Let’s Go adopts Pokemon Go’s catching mechanics. Pokemon roam the wilds in real time, and you have to walk into one to initiate catching it. Then, rather than battling it to whittle down its health, you just have to throw a Poke Ball at it, and the timing and accuracy of your throw increases your chances of a successful catch.
The new catching mechanics are a welcome change to the formula that breaks up the pace of traditional trainer and Gym battles. Although catching wild Pokemon doesn’t require as much strategy as it did before, the act of catching is far more engaging. You don’t need to worry about accidentally defeating and therefore failing to catch a rare or one-time Pokemon, and if there’s a Pokemon you don’t want to catch, you simply avoid it. The absence of random encounters also makes traversing caves a lot less tedious. Yes, that means you can even avoid Zubats.